Uncharted’s multiplayer has always been flaunted as a rather enigmatic expansion to the series more provocative singular presentation. A curiosity promoted to distract rather than attract. I was always more concerned with delving into the main campaigns story first and maintaining a consistency within its confines that would help me complete the game on it’s more challenging settings. I’d engage in an occasional flourish in team death-match, but nothing more than a periodic flutter. Only once I’d concluded Drakes story could I dedicate all my attention on maintaining a reasonable kill/death ratio in deathmatch, shouting and hollowing like a banshee that had stubbed their toe on a table leg every time someone got the better of me, which was a lot – with impunity. Chiefly though I prioritized Co op as I gained far more satisfaction from downing hordes of enemies when part of a small contingent. I relished exerting dominance over the artificial subordinates by collaborating with a formidable group that endeavoured to preserve the integrity of our assembled party. Whether it was healing downed confederates or providing covering fire to assist an infiltration of enemy resistance, I just couldn’t get enough. No two games were ever the same, especially if you yielded to the lottery of randomized partners. You had to gauge the temperament of your allotted team and either harness the awesome power of fidelity to ensnare the advances of opposing forces, or consolidate your position to prevent the less than proficient teammates from perishing. It was a delicate harmony that either endured or faltered, and I loved it. So you can imagine my disappointment when Uncharted 4 failed to incorporate a co-operative mode into its multiplayer…..until now.
It’s exclusion had been a lingering blight since its release so to finally play it felt a little daunting. You realise very quickly that this is a very different interpretation than what we’ve seen and played before. Primarily focused on wave based enemies – at least for the time being – the transition from Uncharted 3 to this are subtle, yet refined. Wave based Co operative play has always had its limitations in creative iteration, with many horde based multiplayer variations largely composed of similar, sometimes exact formulas. It’s not necessarily a criticism especially if you enjoy competing in progressively complicated duels, and it’s great that NaughtyDog has seen fit to at least engineer something slightly different from familiar mechanics. But it’s like favouring a stove to boil water as opposed to a kettle; in either case they both do the same thing. And even though Uncharted Co op veers off to separate tangent it ultimately leads to the same destination in the end.
The goal is simple; survive a varied range of tasks over the course of 5 waves, on 10 different maps, with increasing difficulty in the quickest time possible. You’ll be rewarded with a star rating ranging from zero (slow) to 3 (perfect) which you’ll need if you want to progress to the more difficult settings. You’ll also gain experience that will help improve gun and mystic efficiency as well as increase defensive capabilities. The waves themselves consist of a variety of tasks, most notably survival; killing a specified number of targets within a time limit. Siege; whereby a set number of enemy deaths will only register if you reside in a designated area on the map. As well as less exposed modes like treasure hunt; collect 100 treasures while also avoiding the deluge of aggressors spawned to prevent you. Marked Man, which is self-explanatory really; kill the marked man. Some arbitrary tasks are spiced up by applying specific regulatory compliances, such as only being able to use pistols or melee to vanquish foes. But by far the most exciting as well as challenging features is the boss battles. For me, this is the highlight.

“The Boss battles can get quite intense, so you’d best be prepared!”
I really like Survival. I think most people will still play Uncharted 4 for the core campaign but Survival does a nice job of giving us a few extra hours of fun!
Yeah, it can be highly addictive especially when you have a good team to collaborate with.