
This is a confession that has been a long gestating burden on my conscience for a while now, but I feel empowered enough to finally admit that I don’t really like Fallout. Now when I say Fallout, I’m referring to Fallout 3, 4 and New Vegas. Controversial, I’m sure. It’s worth noting however that this is not an opinion intended to be sensationalised or contrarian, but a simple surmise gathered through active participation with the post apocalyptic triplicate. I have dedicated significant time to each of these iterations, permitting the games a latitude to express their own individuality. Yet despite repeated attempts, this series always fails to intrigue. There are things I admire, concepts that entice. The retro 1950’s inspired aesthetic is neat. V.A.T.S is a visually gratuitous way of dispatching enemies, which I always appreciate. But it really isn’t enough.
Some of this enmity can often be attributed to inflated expectations, or being in the wrong frame of mind when playing them. Sometimes its completely irrational. And oftentimes a perspective is rational and totally justified. Like hating broccoli or James Corden. But where I could compose a 10,000 word dissertation endorsing the eradication of mushrooms. An endeavour that I believe would have been a far more legitimate vindication for the invasion and subsequent occupation of Iraq that a search for fictitious weapons of mass distraction. But when it comes to Fallout, my antipathy is much simpler and succinct, in that it’s just very boring.
Being set in a post apocalyptic wasteland, bereft of sustainable living conditions, for human and or verdant growth. Ravaged by centuries of polluted air and irradiated water, you’re not expecting any of these games to emphasis vibrant, joyous aesthetics. Other than gathering resources and fulfilling the trivial errands submitted by the desperate natives that litter the detritus of this world, there’s little reason to negotiate such a dull and barren environment. Ultimately the story is the only incentive, artificially designed to encourage exploration. With the congruent theme across all 3 games involving the search for some absent individual. Searching for an assassin. Your father. Your son. You then resolve these “unique” narrative arcs, with a series of asinine contrivances that somehow leads to the individuals. And all while you’re forced into combat situations with some of the most perfunctory shooting.
The real issue here is me really. It’s just a series that simply doesn’t exhilarate me as anything other than a passing curiosity. Something I’d see in a sale and think “maybe I’ll like it this time”. There’s a lore built into its foundation that is more fascinating than the games themselves. Like the ostensibly constructed vaults, designed to shelter thousands of potential families against an impending nuclear holocaust, that were actually testing facilities. With the unfortunate denizens subjected to bizarre social experiments, where environmental conditions and other clandestine parameters were altered for the purpose of studying human behaviour. Now that’s something I’d like to “read” more about.
Though having broached this subject with a colleague of mine – someone that possess a “Rain Man” knowledge of the series – I was surprised to find that he, at least partially, agrees with this sentiment, lamenting the day’s before Bethesda acquired the rights to the series. So perhaps my prejudicial aversion to Bethesda’s lauded editions isn’t as controversial as I thought.
Are you a fan of Fallout? Let me know in the comments below. Cheers.