I’ve been lucky enough to have had this entire week off work for the purposes of rest, relaxation and general hermetic convalescence. “Ah, what a tender dream that is”. If anything this “week off” has been more demanding than my actual job, owing to my girlfriends drunk related incident that resulted in her restricted mobility and a 4 hour stint at casualty. The injury itself, a twisted ankle, though clearly painful wasn’t as serious as first thought. The positive diagnosis has still prevented us from doing any of the activities we’d had planned for our rare time together due to her interim lack of lateral stability. So with this restriction in mind and sleep a premium thanks to my daughters insistence on waking up at 6 am, bless her, gaming has taken a back seat until the latter stages of the evening. Such is the cruel symmetry of life. It wasn’t until late evening that I was assured of the peace required to engage in such frivolous activities. And even then I had neither the energy or inclination to indulge in anything that required a concerted mental aptitude. Focusing on a screen whilst synchronising simple button controls is about as stimulating and complex as my sleep deprived mind can handle. “Dead By Daylight” provides that simple yet engaging notion that can casually assimilate a player with minimum fuss. Dead By Daylight is an asymmetrical horror game where 4 survivors have to escape elaborately themed stages by activating randomly conjured generators scattered precariously throughout the map. All while trying to evade the pervasive stalking of a perusing murderer with a penchant for hooks that sacrifice the souls of those impaled to some ethereal, malevolent being. Whether you are the hunter or the hunted you will have to adapt your strategy to accommodate the varying environments and the distinctive variations of perks utilised by the prowess of these demented monkey farts. Sometimes the difference between winning and losing can be measured in seconds or inches, zigging when you should’ve zagged. Or in some instances a crippling glitch rips success from your grasp. Next time I think I’ll just go to bed. Enjoy.
Due to a lack of available resources and creative dissonance I felt a influencing compulsion to indulge in some powerful nostalgic proclivities. Now I just have to decide what? Well PS Store has a fine selection of classic PS2 titles remastered with high definition ratio to satisfy my current nostalgic mood. Ah, GTA: San Andreas; the memories, the glory, the feels. One of the most supporting advocates for adolescent indolence. Many an hour/day/week/month were exclusively dedicated to inciting racially motivated violence in suburbs where you couldn’t even trust your own adoptive family. Gorging myself on fast food, just to watch in fascination as my ever expanding stomach swelled so much that it prompted a very graphic expulsion of half digested food and stomach lining to project from my mouth. Occasionally assisting the hood with any number of vacillating errands that only I was adequately qualified to deal with, apparently! And of course engaging in amorous vehicular trysts with women who’d satisfy your carnal desires by writhing up and down on the passenger chair while you both stare blankly out of the window. So it’s no wonder I feel vindicated in popping their pixilated heads under my newly appropriated car. Yes reminiscing about such churlish endeavours is enough to provoke any man-child into purchasing a classic game, at only a fraction of its original retail price. Yet its funny the details your deceptively scrupulous mind can invariably be when you recollect something you regard with such profound affection. How it chooses to discriminate against the faults, yet preserves the good with such diligence. Because I forgot just how hilariously glitchy this game truly was. Not in a bad, this game doesn’t work kind of way, but more of a “how did this ever make it through product testing” kind. So for your viewing discomfort is a series of failures perpetrated by the developers as well as myself. Particular an incident with a rather cumbersome combine harvester which actually gathers momentum quicker when upside-down. Enjoy.
Horizon Zero Dawn is, with a few caveats, an exemplary introduction to a new original concept. One that forgoes the irritation of multiplayer, invasive glitches and abstains from the “Buy me, buy me!” DLC attitude, at least for now. Salvaging dignity from the erstwhile mess of failed IP’s that have sadly blemished this generations auspicious promise (thanks “The Order 1886”). Surviving in this feral land requires, skill, resiliency, speed, a forest worth of bows and a big pointy stick! It’s tough, especially considering the carnivorous nutritional requirements of these prehistoric machines, that have a specific appetite for ginger ninja rump. So it’s nice to have a reprieve from having your spine used as a Dinosaurs toothpick, by sheltering undergrowth. The beautifully verdant terrain is complimented with conveniently located grass, that provides strategically affable positioning and concealment from pursuing guards or other hazardous creatures. Allowing for an effective means of disposing of larger groups of enemies through stealth. However the earnest breadth of this shrubbery appears to be unnecessary when confronting human adversaries.
In the video below I will demonstrate how to successfully avoid enemy detection, even in the most hostile and well fortified settlements, against foes with all the aptitude of a blind storm-trooper, by concealing myself behind a few flaying strands of grass that would expose even an ants most subtle movements.
Love him, hate him, indifferent or want to smother him with an Ikea cushion, there’s no denying Pewdiepies meteoric rise to YouTube super stardom is astonishing, generating over 54 million YouTube subscribers with his own prestigious irreverence. That’s the estimated population of South Africa! Not bad for a jumpy Swedish fellow that attempts coitus with a cardboard cut-out of Ainsley Harriot – as far as my understanding of his exploits extends too anyway. The innumerable contingent of fans that continue to consume his hapless endeavours hasn’t diminished, regardless of the increasing vitriol of the media that seems to hate his unusual, yet harmless brand of humour. Extolling a censure that revels in nurturing hatred towards the upstarts of independent thought, detached from the rigorous deceit affiliated with some “bigger” publications. Though I don’t personally find much of what he has to offer especially interesting, Felix has my utmost respect for crafting a seismic empire with little more than a well positioned camera, some exaggerated facial expressions and desire to succeed in a forum (YouTube) that wasn’t even considered a legitimate business opportunity. You can’t fault him for achieving what most of us dream of. But now us muggles can experience a mere fraction of what it’s like to be a revered, highly prosperous member of the YouTube elite in “Pewdiepies Tuber Simulator”.
Tuber, derived from the name of the popular video streaming service – presumably because he was unable to gain the rights to the brand, because YouTube probably hates him too, simulates the challenges of being an unknown YouTube contributor that posts cat videos and increasing your fan base to become a star with millions of subscribers that posts cat videos, just in a very broad, generalised way. You begin in impoverished accommodation, with stained carpet, peeling wallpaper and a computer resting on a cardboard box. Your character, who can be customised to your own specifications – altering hair/eye colour, clothing, stuff of that nature before creating content for your Tuber channel. The goal is to accumulate views and subs so your channel can grow, rising through the rankings with some of your favourite Tubers. Views act as a sort of currency, which can be exchanged for fixtures to furnish your meager studio. The items themselves are divided into various criteria such as gaming, music, makeup, sport, home, skull? (goth? evil? Troll?) or nature orientated fixtures, which are also topics used for the basis of the videos you can publish. Purchasing just one of these utilities will only get you so far in levelling up, so it’s best to buy sequentially rather than favouring one specific type. Other than decorating the rustic surroundings, each purchased item will elevate the level of both that specific category – for instance “nature” videos – as well as the overall level of your personalised Tuber, which unlocks more extravagant items to accessorize your modest surroundings, in a manner befitting of such a renowned Tuber. Items don’t arrive immediately however as you’ll have to wait for delivery that increase in time from minutes to hours and even days depending on the cost of the package. Shipment times can be reduced by completing a mini game called “Puggle”, which features 2 alternating “Pugs” that are dropped into a pinball machine, reducing the time of a package depending on the number of targets or how many pugs they hit on the way down. It’s a little…..odd, but I’m hoping it’s a reference exclusive to Pewdiepies channel that I’m not aware of?
Like most mobile games “Pewdiepies Tuber Simulator” is monetized, with enough advertising to fill a Michael Bay movie, yet the routinely marketed ads are actually beneficial, providing additional currency (views) or tripling the gifts left by “Eagles”. What’s that you say? What pray tell do these magnificent birds of prey have to do with YouTube?”. Quite honestly, I don’t know. I can tell you that these particular Eagles provide intermittent incentives, distributing aerial services by sporadically gliding over your domicile with packages. Tap on them before they fly off and you’ll claim the gift that contains additional views or subscribers. It’s an abstract concept, but Pewdiepie appears to be a very abstract individual. Of course the main thrust of this game is beating Pewdiepie, figuratively speaking of course and the easiest, yet most time-consuming way of doing this is creating content for your channel. This consists of choosing 2 alternate topics, say sports and makeup and simply waiting for the video to record, edited and finally providing you with the total number of views and subs that the video attracted. The amount you receive is wholly dependent on whether a particular topic is trending or not that will precipitate the amount of views and subs you get. This idol method of attracting recognition to your channel will be the most effective as well as un-intrusive means of progression, as you can close the application to do other things while you wait. The process can be expedited by using “Bux”, a premium form of currency that can also be accessed to improve delivery times of items you’ve ordered. Researching specific boosters with “brains” can also help increase productivity for your content, with daily goals that can be completed for additional encouragement, adding extra incentives to play everyday.
I think the only real downfall with this game is the lack of competition. You don’t lose followers if you haven’t uploaded a video for weeks, meaning that your ranking among the other tubers doesn’t decrease. Competitors channels such as Pewdiepies subscribers doesn’t fluctuate either? You could be absent for weeks, even months and still retain the same number of subscribers without being penalised for your inactivity. In essence though “Pewdiepies Tuber Simulator” is the perfect mobile game, designed to be played leisurely or at your own convenience. Having existing knowledge of Pewdiepies eccentric career will certainly condition you to the smattering of inclusive jokes and references that escaped me, but aren’t necessary encouragements that will spoil the enjoyment for the unaffiliated. Like any “Freemium” mobile game it still nudges you occasionally to liberate that asphyxiated moth from your wallet and purchase “Bux” to help speed up some ponderous exercises. But thankfully you don’t have too. I was able to expand the radius of my in-game studio/residence – that can only be achieved with Bux – with a regulated supply generated by the game itself. It’s remarkably easy, so long as you have the patience and a tolerance for “Game Of War” tutorial ads. What will surprise you is just how much time you will dedicate to this game without even realising, watching with great satisfaction as your followers increase as you ascend the leaderboard above notable YouTubers such as Boogie, Smosh (ugh) and eventually, though I still haven’t achieved this, Pewdiepie himself. Much like the world’s media, I’m coming for ya. You’ve been warned!
The wasteland is a harsh terrain to negotiate in Fallout 4. You’ve got Raiders, Gunners, Super mutants, Ghouls, Rad Scorpions, irradiated bears, monkeys, puffins, honey badger’s (probably), all manner of artificial and synthetic humanoids and the fearsome, poop inducing monstrosities known as; Deathclaws! Gruesome creatures that wield their notorious talons with notable hostility, by employing them as substitute turkey basters to lubricate your anus. With all the penetrating ferocity of a hungry duck pecking holes in a loaf of bread. It takes courage, guile, a larder full of Nuka-Cola and squirrel bits to successfully survive. But above all a gun the size of King Kong’s ding dong. Yep with enough artillery one can blow up just about anything…..except one creature. Because technically it’s already dead. Or is it? A couple of weeks ago I was on another one of my spontaneous expeditions to some abandoned school occupied by Raiders, Rad Roaches and a man in a bear hat (just another day in the Apocalypse) foraging for equipment to customise my weapons and gather building materials for my colonised settlements. Upon reaching the basement of this facility I discovered a rather substantial hole leading to the long since abandoned subway tunnels. Curious as to what potential utilities I could pilfer from this untapped installation, I ventured forth dismantling the various turrets and human appendages in a showery haze of oil and cartilage. I noted a rather innocuous looking train carriage half immersed by the collapsed tunnel. There was sure to be something of value there, even if it were just some small components to the enhance the few habitations I’d built back at “Sanctuary”. Ah, a camera, some other miscellaneous items and a……what…..the…..Hell?! (I may have paraphrased the “Hell” part). Did that skeletal hand just…..I think, yep. It did. It moved. It moved? Didn’t it?
Was it real? Was it ushering me to the afterlife? Was it some profane gesture? Or merely a glitch? What weird glitches have you come across in a game? Let me know in the comments below. Cheers and Happy Halloween!
There are probably two reasons why you haven’t been making use of PlayStation’s video editing software.
You already have a more professional set-up.
You don’t bother with any of that nonsense when there are games to be played!
If it’s the latter then that’s fair enough, but you really should re-consider. Because the PS4 is always recording any exceptional instances you feel deserves recognition, you simply press the Share button, the video is saved and can be distributed onto Facebook or Twitter at any time. Alternatively you can apply a little more refinement to you’re activities and upload it to YouTube or DailyMotion via the software localised on your PS4. “ShareFactory” has made slight refinements to its video editing application over the past year, with its most notable advancement being the rather misguidedly titled “Time bender” feature which enables users to apply time lapse and slow motion into their videos. But the ability to trim and split clips has been greatly diminished by the removal of the “move” utility. This functionality allowed users to shuffle specifically spliced segments of their video, for instance a montage of your favourite kills and manoeuvre selected clips into an order you deemed was most cogent to the point you’re trying to make. This meant that you could accumulate all of your favourite clips in any order into one 15 minute long video and edit at your convenience, without having to extract singular recordings in advance.
Say for instance you’ve just assembled the various clips, of variable lengths that contain all the pertinent content you’ll require for you’re “Kills of the week” compilation. You edit out any surplus footage, filter out loading screens or embarrassing deaths and are left with streamlined segments that can be adjusted into one dynamic feature. You then cycle through the footage discriminating where each clip should go. “Hmm, I think that clip should go there. And if I move that knife kill at the end and bring it with these similar deaths over here then I’ll have continuity with the melee themes at the start.” But you can’t do that, and the only way to placate the issue is to manually find the video that the clip is derived from, add the video into the corresponding slot, cycle through to the part in the video you want and trim it……again. Exhausting, I know. You’re also relying on the hope that by the time you’ve composed your finished video that you don’t want to move a clip somewhere else! It’s a logistical cluster fu….uh……problem.
Evidently there were latency issues with clips that had been “moved” that affected the formatting quality of the videos that prompted its removal, at least according to Sony. But to not have its absence resolved with a suitable replacement seems careless. I’m not proficient in using every amenity available on ShareFactory but I possess a reasonable amount of understanding to construct a video, and know that it’s glaring omission hamstrings any conscientious editing you wish to implement on a video. In fact it makes things downright impossible! I could go on but its probably easier if I just show you….
Do you use Share Factory? If so what do you think of the “move” functions removal. Let me know in the comments below. Cheers.
After the failed acquisition of Twitch last year, YouTube decided that it didn’t need its poopy bum streaming service community and instead sought to eradicate its opposition with its own sanctioned, proprietary venture. Thus like so many preventative wars through the ages, where maturity and common sense is swiftly kicked out the door like next doors cat, one ignored individual who’s vaunted charms have been spurned, or in this instance one commercial enterprise that seeks vengeance for its interfered aspirations and probably for being bullied in the school playground. The thing I have to question though is why it’s taken YouTube so long to distributed their own service or merge with an existing property sooner? The potential societal commerce that Twitch has produced through its nurtured progression, generating considerable income without much competition in the process is thoroughly impressive stuff. Game streaming is probably the most substantial feature to initiate from gaming in the past 10 years, thanks to Twitch’s popularity! You also have to consider the implications of Twitch establishing a streaming name. Game streaming is now commonly associated with Twitch in the a similar way the term “Hoover” is liberally applied to a vacuum cleaner. The name itself is now the branded adhesive that defines the streaming application. You cannot underestimate the powerful endorsement from such a ubiquitous reference nor just how commercially, sociably and domestically reductive this is for YouTube. It’s provisional infancy indicates a dramatic intent to replicate and adapt various ideas already established by Twitch, but with a more globalised community. In the same way that Twitch has become the name brand concerning game streaming, YouTube is alternatively the decorated brand of video uploads. I mean seriously, when was the last time you referred to Dailymotion as a means of sating your need for movie trailers or cat videos? No one, ever! If your browsing for video related content you immediately proceed to YouTube. But does that transfer into a significant advantage? For me, it does make sense.
This is all conjectural pandering of course, motivated by contrasting similarities between the two services, but there are obvious advantages. Now I’ll admit that I haven’t yet had the fortune to test it out, as my only means of distributing content is via my PS4, which currently lacks an update to use said service (if you’d like to address this absence Sony I’d be more than grateful), but from a theoretical standpoint it has all the necessary sundries to compete with Twitch. As I’ve already stated Twitch has firmly established itself as the go to medium for game streaming, as this is the habitation for celebrity streamers now. But for me YouTube’s most beneficial attribute is its logistical stability, that for me at least will be easier to maintain consistent content. YouTube streaming offers a more centralised optimisation for my gaming, rather than the separate displacement afforded by Twitch. The removal of transitional footage from my Twitch stream allows for more moderated content unencumbered by transitional latency that can occasionally impair performance quality. With YouTube permitting game streaming as a somewhat collaborative accessory to its prime video service is tempting, as implementing a system targeting streaming and the uploading of separate external material into a singular dedicated utility is hugely advantageous. It’s evident that one dedicated inventory that permits such a venerable hue of gaming activity also provides a more comprehensive foundation to establish your own channel.
Digitally distributed amongst its own internal policies is practical and convenient for gamers such as myself, especially considering my latent persuasion with Twitch. Twitch has always been a flirtatious curiosity to me, something that has attracted economised participation on my part. Having not established a continuous breadth of content, the transition from Twitch to YouTube is hardly going to be problematic for my 2 Twitch viewers. If you have successfully integrated a dedicated viewer-ship or generous supply of subscribers then the benefits are somewhat mitigated, unless you want to spread your accumulated talents between multiple services. Also you have to wonder whether the attraction to YouTube long-standing superiority and ability to create gamers with celebrity status could attract permanent, or at least more prominent association with the more prolific YouTubers. PewDiePie exclusively collaborating with YouTube could have an effect on Twitch viewer participation, especially if certain concessions or incentives were granted to the most popular YouTube personalities?!
I doubt however that YouTube Gaming (top marks for creativity on that name too by the way!) will be a deferential pawn to Twitch, but nor will it cajole its way to usurping it’s contemporary. It’s too soon to speculate whether YouTube can mount a successful alternative to Twitch, but I can’t wait to find out. Oh, and use it…..eventually. Curse you Sony! *Shacks fist erratically*
Have you used YouTube Gaming yet? If so, what do you think about it. Let me know. Cheers.