Without the sacrificial gallantry, chivalrous deeds of heroism and the admirable sacrifices that defines an individual as a hero, how many of our beloved virtual worlds would be deprived of existence? Without Commander Shepard’s singular expertise, Earth would have been destroyed/saved/partially eradicated, depending on the varied recourse at your disposal. Tombs would remain unexplored crevices and dinosaurs would remain unmolested and very much alive, if not for the intervention of Lara Croft. And Arkham City would be manipulated by various factions of maniacal villainy, if not for the interference of the pointy eared billionaire, Batman. But with the various accolades and auditory praise received by each individual recipient, where is the same flattering appreciation that has been vacant from the supporting participant’s? What about the noble contribution of the crew of the Normandy? The unfortunate sherpa that guided Lara to a tomb, located atop a perilous mountain peak? Or the distinguished morale comfort afforded by Alfred’s vocal musings, not to mention the seemingly inexhaustible aid, dutifully delivered with prompt valour at Batman’s request? Do these individuals not deserve the same respectful, if not modest appreciation for their unflinching, stoic candidacy?
In the rich tapestry of virtual narrative–in a very broad specification–you play the hero thrust into dire situations, saving the world from some villainous terror, who wallows in the depreciation and torment of the world, and in frequent instances, rescuing the helpless damsel before embracing one another in warm, comforting tryst, which is of course a prelude to other more exhausting activities. All the while your faithful, though supplementary associate stands idly by, while the hero reaps all the generous recourse expected for the satisfactory deliverance of global tranquillity. “I’ve had to suffer the indignity of listening to you rattle on about your torturous progression through simulated life, tolerate your constant censure of my abilities, laugh at your highly juvenile jests and your unrefined wit, and all without a solitary consideration of my needs, opinions or even a polite enquiry about my past? Find yourself another partner”. The proud accomplice begins walking listlessly towards the exit, all the while the chiselled features of your hero are indignant to the flustered declaration recently disposed, as he resides hopelessly consumed by the loins of the appreciative victim (These simulated heroes don’t hang around do they?)
The congenital defect that naturally persists in gaming, is to divulge an extensive back story on the lead character, or even antagonist, that highlights the reasoning for their often terrifying endeavours, to engage the participant manipulating them to become more empathetic to their courageous motives. All the while forgetting to define the reliance of a partners ambitions, without it feeling like a belittled afterthought like; “because he’s my friend” or “because I want to be of assistance”. I have friends too, but even I have to seriously consider my own brittle mortality before I could competently decide whether or not to attend someone’s birthday, because of the volatile nature of the venue, let alone a conspicuously instigated gunfight! Of course without the blind gallantry and foundation of the subordinates, what would be the point of their inclusion? But occasionally these seemingly derivative cohorts become liberally sympathetic. In Uncharted, Elena and Chloe were distinct personalities, with varied desires that stabilised drake as a grounded individual. He’s conflicted obligations became influenced by his support cast; whether driven to distraction by Chloe’s derrière, Elena’s incessant musing for justice and moral stability, or Sully’s desire to suppress Drake’s ambitious fervor, in spite of the regularity of the instances that purposefully contradict him.
But any distinguishable background characters that retain any purposeful relevance or poignancy is scarce. Many are deliberately monotonous, merely implemented to engage in a vocal to and throw with the superior cast, that simply allows the story to progress with a more coherent purpose. Of course the dynamic altercations between the core protagonist and the menacing adversary are the pivotal considerations, that really encourages the story forward with aplomb, but many games appear hesitant to provide anything more than a name and objective for the supplementary cast, leaving us with tenuous presumptions as to what defines each individuals actions. Averting attention to other, amiable members of the narrative could offer a brief respite that would allow subject matter to endure with increased coherency, rather than relying heavily on the perceived heroes and villains. Perhaps motivations that really flirt with the ambiguity of good and evil, highlighting the fine, though distinguishing fictitious line between the two comparatives, as well as the culpable reasons for cavorting with their companion. Perhaps its a little too much to ask of a mere game, and it’s simply my ambitious complaints, lovingly concealed beneath a palatable request, but it couldn’t hinder progression.
Sophistry aside, the purpose of this article–other than venting some pent-up, vocabulary frustrations–was to highlight the negligible revisions of additional cast and the cavalier importance of their being. We take for granted the underlining pretence that someone is good or evil with measured, almost passive acceptance, and as such, these characters would be accompanied by similar minded individuals, and though perhaps soliciting too much relevancy for their associations is a little ambitious, the importance of their actions is somewhat diminished by the undefined specifications. Without their modest inclusions, the core hero/heroine would cast a solitary, forlorn shadow. I mean where would Sonic the hedgehog have been without his duelled-tailed companion? “Better off “I hear you rebuke, probably; but sonic would have been a very lonely blue streak through Emerald Hill.
How important are the side cast for you? And should they have more developed back stories? Let me know what you guys think. Cheers.
If you’re as inquisitive, potentially neurotic and certainly harbouring myopic, distant tendencies as I do, then your probably frequently left pondering questions posed by friends, families and colleagues; is there really a superior being that watches over us? Will we ever truly reach a state of former prosperity after this recension? Is the sky green or are we all just merely colour blind? How has Keanu Reeves retained the status of “actor” without actually submitting any such vocations for over 2 decades? All very probing, intimately diverse conundrums, all requiring sufficient deliberation and level of sophisticated, detailed analysis, that even Stephan Hawking would struggle to evaluate such queries with a definitive and accurate hypothesis. But above all over routes of inquisitive enquiries, with incessant though passionate curiosity, is how I can refrain-with increasing abstinence-from Saturday night television, and alternatively devote my precarious time to gaming instead?
The sheer volume of allotted time I’ve apparently, negligently dedicated leaves many people with an apprehensive contortion, of perplexed bewilderment so clearly tethered across their complexion, with just the tiniest, discernible hint of resentment and perhaps even vague notion of pity, as though my methods should only be subtlety audible through hushed tones. To them such diligence to gaming is a propensity only reciprocated by an isolated teenager, bereft of any social interactions. What seems to escape these individuals is that I enjoy dispelling the monotony of laboured, wholly uninspired TV like colonic irrigation, rather than suffering the indignity of sacrificing the scattered increments of internal functions that deteriorate with an exertion of its incessant presence, accosting what little intellectual capacity that hasn’t been corrupted, by protecting it from further penetrating fissures. I don’t hold any concealed vendetta or a moralistic aversion to the proceedings, nor do I deliberately tarnish what appears to be a highly revered form of entertainment, but I simply nurture a considerable lack of empathy for regurgitated concepts, intent on reducing the general populace imagination for ingenuity, especially considering the abundance of talented on-line contributors ,without the collateral allurement afforded by television correspondence.
Besides all the negativity and menagerie of episodic comas, as well as putting aside my internal antagonism, there is a surprising, beneficial ramifications from regular television frugality. Its seems like a selfish request to depart from the vicinity of your partner in favour of the blissful accordance of your console, that cordially entices you like a burlesque dancer, with her alluring trappings and exotic persuasions. And though my girlfriend isn’t the least bit inclined to subvert my gaming aspirations with embittered resentment, nor does she associate with games in the similar, cathartic enthusiasm that my years of potentially excessive perspiration, have bestowed. But programmes that I perceive as derivative and repetitive, seem to enrich my girlfriends jovial persuasions, which as a consequence allows each of us the desired time–without the restrictive approximation of ourselves–to hinder the credible enjoyment you can have from being separated from one another, admitting the fabled hospitality of seclusion from each others presence. There’s a mutual solidarity in our embellished desires for alternate separatism, that allows for not only further allotted virtual exploits for myself, but a harnessing of your relationship.
But I’ve averted further from the point of this meandering article, which appears to be a flippant revulsion to the industry as an entity. The fact remains that I would rather preserve my resources parrying the advances of devilish abominations in God of War, or pirouetting gracefully with deadly, interspersed reprisals to any foe that attempts further blasphemous advancements upon my person in DMC, rather than observing a distressed individual, divulging bereaved sentiments of how they were inspired to belch vocalised diarrhoea to the nation–for “entertainment purposes”–after the tragic demise of their mother, due to the shock of witnessing her fateful dog being used as an inadvertent ramp for a fire engine, that was attempting to extinguish the flames that had enveloped their family home which is now a smouldering carcass. Perhaps I’m being slightly too remiss in conclusions and blatant supposition, but the only alternative to my futile ramblings, is that television is more emotive and absorbing than any game could ever be. Hmm? Interesting theory, but let me counter that argument with this one, retaliative gesture……*Powers up PlayStation*
Do you seek solace in the company of your games whilst others watch TV? Or can you majestically incorporate both? Let me know your thoughts on this almost irrelevant subject matter. Cheers.