The game is afoot, and I couldn’t be happier. The follow-up to “Sherlock Holmes: Crimes And Punishments”, currently mooted for a colloquial early 2016 release titled “The Devils Daughter. The previous entry was a title that though had its issues was thoroughly challenging experience. It tested your resolve often-times your patience with intricate puzzles deprived of any convenient circumvent, other than a skip button that would refute your own ability to solve a case. Stylised with lavishly traditional portrayal of the nation’s most enigmatic and only consulting detective, your tasked with deducing less than elementary conclusions to six variable cases, featuring comprehensive displays of criminality which gives each inquest a very episodic transition, thereby crafting an emphatic imitation of the Sir Arthur Conan Doyle’s most ambivalent creations. Though it would be easy for a game with such limited resources to lax into procedural ubiquity, the deductions and subsequent conclusions feel organic as if your own sleuthing skills resulted in the unique, often inconclusive end. That’s the thing too, your always doubting whether the motives correlate to the evidence you’ve gathered, which is kind of unnerving yet extremely intoxicating. Of course this isn’t a game you can simply convert your cognitive functions into nonchalant lethargy, but instead adapt a more functional play-style that employs a hardened, methodical application to your investigation.
When profiling detained suspects with attentive detail you’ll be observing clues upon their person that could potentially lead to a conviction, not blindly stumbling through investigations acquiring evidence that derives any preconceived theories you have already begun constructing. You have to use the evidence assembled through the examination of the crime scene, as well as rigorously accessed with the aid of experiments and the cognitive deconstruction of events using Holmes power to observe a scene and accurately reconstruct the course of events, as well as a conceptual hub where suspicions and evidence are combined to formulate a composite hypothesis that correlates to the events perpetrated to determine the most likely scenario. Using interrogation tactics to observe any inconsistencies with a suspects statements as well as study the suspects themselves can also result in crucial information being extracted, utilising your resourceful powers of observations to determine that a seemingly inconsequential blemish on a suspects sleeve is conclusive evidence of their guilt, or that a simple family portrait could conceal vital evidence. Suddenly you become so enamoured with Holmes parlance and mannerisms that begin to adopt his pragmatic approach. “Hm? The curvature and ornate nature of the knife suggests it’s ceremonial, as opposed to practical. So perhaps the death was more symbolic?”
Lethargy breeds complacency so you have to suitably attuned or face missing vital evidence, so to be encouraged and mentally proficient for such extended periods may not be for those looking to relax. But for others the value of a reasonable test from a game that encourages immersive concentration is extremely satisfying. You even receive letters from incarcerated criminals you helped apprehend or absolve. The convictions themselves are diverse and of singular curiosity as you begin to doubt your own appraisals. There’s no overtly negative impact that results from your instinctive deviations, other than a lingering feeling that you’ve perhaps made the wrong decision. Once a case has been finished you can amend your decision if you aren’t entirely content, but I rather enjoy the lack of a conclusive finality. It gives your exploits a sense of uncertainty. Crimes and Punishments though austere, it’s anachronistic style provides simplistic investigative techniques to apprehend duplicitous villains that encourages less formulaic pursuit for the truth. If you can endure the occasionally tortuous puzzle sections, the absurdly irritating frame rate issues and graphics that look as though they’ve been rendered in crayon by a child with both hands tied behind their back, then there is potentially satisfying detective work and refined diligence that many gamers will perhaps feel inclined to submit here, in an otherwise divisive game. All that’s missing is complimentary pipe just so you can recline in your leather chair with suitable smugness. Perhaps that will be included in “The Devils Daughter?”
Wait…..I forgot this wasn’t a review?! I was supposed to be discussing the sequel! Oh crap, why didn’t anyone stop me?! Well there is a follow-up and here’s some information as well as images regarding it……just tell me to shut up next time guys!
Video game publisher Bigben Interactive and game development studio Frogwares are delighted to unveil the next opus in the Sherlock Holmes franchise, Sherlock Holmes: The Devil’s Daughter, a detective crime thriller set for release in spring 2016 on PlayStation®4, Xbox One and Windows PC.
The Sherlock Holmes game is a series of award-winning video games based on Sir Arthur Conan Doyle’s character, with seven episodes released from 2002 to 2014.
Featuring taut action and investigative work, Sherlock Holmes: The Devil’s Daughter, the eighth and latest entry in the franchise, will push your abilities to the limit in a one-of-a-kind interactive experience.
With numerous suspects in each investigation, every choice you make could drive the story in unexpected – and possibly deadly – directions.
· Take on five thrilling and confounding cases.
· Freely roam an expansive landscape of playable terrain.
· Manoeuvre fast-paced action sequences to challenge your every gaming skill.
· Play a unique blend of game mechanics that lead to an unprecedented experience.
· State-of-the-art graphics bring the streets of Victorian London to life.
· For the first time in his storied career, Sherlock Holmes’ ruthless logic is overwhelmed by family stories, irresistible emotions and an occult revenge.
The title is set for release in spring 2016 for PlayStation®4, Xbox One and Windows PC and will be shown exclusively at Paris Games Week from October, 28thto November, 1st 2015 – Hall 1, Stand G032.