Games by design have to be applicable and more importantly accessible to a wide, but varied demographic, to entice as many active gamers as possible to play them. So it’s hardly surprising that a games proficiency for its difficulty can be altered without hesitation, to accommodate the user, however adept a player’s ability and accountable persuasion the individual possess. But there needs to be a level of motivation, some initiated provocation to embellish in a games distinctive qualities, otherwise an enthralling, technically superior title, can be regarded as repetitive and formulaic. Your cheapening your own experience by regressing to a more comfortable persuasion, by disregarding the more challenging proposition afforded by a more diverse, and fundamentally more rewarding difficulty. Great games should challenge you, surprise you almost into completely alienating yourself from the embracing sensibilities generated from easier oppositions, allowing previous simple diagnosis to relatively routine constructs, to become less manageable solutions, that require that little more tactical calculation to overcome, rather than just simply charging into area, teething with combatants, that have the intimidating ferocity of 4 harness children, as they fire blindly in alternating directions, with the precision of arthritic surgeon performing delicate incision on his own cataracts.
You shouldn’t consciously indulge in condescending gameplay elements that pose as much of a challenge as critiquing W S Anderson’s cinematic credentials, relying solely on mens affectionate desires for Milla Jovovich, and perpetuating his own inadequacies (Your married to her, we get the point!). Receding to a stage with more discreet furtiveness, relying purely on instinct rather than your opponents inept capabilities, allows you to engage the game from multiple perspectives. You want to enjoy the experience of a game, but simply marauding through on novice will present little hardship, leaving you to feel resentful of contrived stimulations. Inadequate gameplay bereft of satisfaction, introducing deceptive relevance that initially hinder your progress can feel outwardly intrusive, and totally counter productive to the cardinal properties of a game. But its the moments of nullifying application to tribulations of 1 hour-long anxiety, to finally vanquish the final combatant on the hardest setting, are the occasions of elation you remember most fondly, and perhaps the moments your treasure most. Life is hard and games should reflect that, shouldn’t they?
Do you attempt games on the hardest settings? Or do you just prefer to enjoy the story and experience.
Life is hard, and games should reflect that