Video games have always been a purely male driven industry, mesmerizing men with whimsical, fictional entities, allowing you to imitate a wide variety of facades. But there’s been a gradual shift in the number of woman who are beginning to discover the intricacies of these formerly male betrothed acquisitions, and I for one couldn’t be happier. For too long video games has been the simulated equivalent of attending a fun, but all male party. Conversations wear thin, and there’s only a certain degree of alcohol that can be reasonably consumed, before things become predictably tedious. The industry is expanding, altering to accommodate all demographics, admittedly for the sake of maintaining financial solvency. But the upside to all this change is alternate perspectives and a wider range of ideas, inscribing new “original” concepts, far beyond to confines of the male intellect (and I use that word sparingly). But has the industry adopted enough to not only accommodate the opposite sex, but also accurately portray them too?
Many games are developed by adolescently, motivated interpretations of the female form, often characterized woman as nothing more than helpless, inferior and wholly consumed with enticing men with revealing negligee. It’s these sustained contradictions, that assist in alienating non affiliated females, from potentially engrossing themselves in the simulated world, with current titles such as Shadows of the Damned and Lollipop Chainsaw perpetuating the sexual divide, whilst simultaneously implying that females are only good for wearing short skirts and strenuously exercising their vocal chords. Even female depicted leads such as Lara Croft are intentionally designed for provocative purposes, limiting its appeal to just sexually perverted teens. And although not portraying the archaic, damsel in distress persona so often perpetrated by HollyWood, it really demonstrates the huge lack of astute comprehension, that still exist.
Though a delicate balance of impartiality does appear to be forming in the development of future projects, as well as already formulated designs. The Uncharted series, although largely based around the exceptionally ambitious, exploits of artifact acquisitioniner Nathan Drake, the surrounding effeminate cast are portrayed as particularly resilient, with an emphasis on personality and charm, as opposed to curves and breasts. Sure the likes of Elena and Chloe are still intentionally designed to be desirable, attractive companions, but not offensively so. But a game even as well constructed as Uncharted could have faltered if not for the vision and consideration from woman such as Amy Hennig, who should be credited with almost single-handedly abolishing the distressed, hopeless vixen, waving her arms frantically, while simultaneously shrieking like Penelope Pitstop on helium. Before the appropriately timed snap of her blouse button, reveals more of her voluptuous bosoms!
The expanding world of computer games could finally be sequestering a broadening, more mature group of gamers, less inclined for the visceral vanities of depicted heroines, and more believable, and even accurately perceived characteristics. But are computer games still maintaining elements of sexist depictions? Well being of the male persuasion, my voice on these opinions may not accurately dictate, the varied range views of almost half the population, but I believe that the industry can only strengthen the sexist tolerance. Basically, if I’ve gone horrendously wide of the mark, be gentle.
So are computer games sexist? Views from all are exceptionally welcome.