It’s 7:20. As I begin to inhale my first conscious breath, with a night consumed by the delicate, asphyxiated embrace of the supple fabrics of my pillow, I stare incredulously at the blinking automated clock sceptical of the numerical displays relevance to my roused state. My mind–still subjected to the inebriated effects of the previous evenings indulgence–struggles to regulate a proficient rationalisation for my revival and assert reasonable sovereignty over my fragmented, domesticated adherence. I recite internal suggestions that could ably disclose my currently roused disposition; “Is it work related?…No. Dentist appointment?…No that was last week. Anniversary? I sincerely hope not!”. With concentrated paucity so intense I’m acutely aware that my restrained “scanner” abilities could send my still unconscious partner into gratuitous convulsions, before I definitively ascertain the significance of the adolescent hour; The Eurogamer Expo! With impetuous optimism of imminent gaming I beset strands of rebellious follicles that have formed an irregular pattern on my scalp into submission, arrange a suitably assimilated garment (Jeans and T-shirt emblazoned with the Dire-wolf sigil that represents my fealty to the Stark’s), and set off with assured vigour. With a stomach lined with thatched, wheat product and an appropriate navigational map; an Indiana Jones style animation, that accelerates my mobility to the event with sustained motility, without need for modernised transportation (if only).
Yes I played the PS4, but no I won’t meander on about it…yet, that will be dispensed at my own discretion in my next article. Subsequently following a brief interlude, I begin in earnest to familiarise myself with the gregarious participants, writhing through a thicket of gamers, scrutinising every stand with enigmatic curiosity and the surrounding prodigious venue that has been cultivated into a habitable labyrinth of technological affluence. It’s easy though to become passively innocuous amongst such distorting climate that almost punctures your senses with levitating pronouncements, tumultuous resolutions and rhythmic assault of your auditive capacity. But once you acclimate to the cursory ambiance and almost suffocating intensity from ventilating latency, the neighbouring flamboyance begins to resonate on an apathetic level. But what’s this captivating, turquoise light that glistens with expectancy, beckoning me like a sultry provocateur? Gesturing with intimate, promiscuous enticements of moist chocolate sponge, smothered in decadent glaze of elegant chocolate sauce and….get that cake away from me, its distracting me! The bespoke ominous light guides me towards my first collaboration of the day, Ratchet & Clank: Into The Nexus. Despite its inelegant veneer, I’m encouraged by its restoration to single player format and platform adventure. This is also an epilogue to the protracted Tools of Destruction narrative which should (hopefully) end the uncertainty surrounding the Lombax’s prospective’s. Whether there will be any conclusive resolution is still clandestine though, but the promised array of destructive, often humorous ballistics at your discretion and the capacity to manipulate the laws of gravitational sovereignty, are all enticing factors.
Dark Souls 2 mandatory masochism is still prominent, as the augmented difficulty selection varies from likely, to certain death and diligent, structural procedures assures a compressed rendering of expiration. But ultimately if you relish the afforded opportunity to be a cadaver, then Dark Souls 2 is just for you narcissistic necrophiliac’s. Batman makes his triumphant return too with a more impulsive aggression. He’s less methodical and refined vigilant that he inevitably becomes in the Arkham series, but his more contentious stance won’t negate the elegant combat that will see you parrying assaults and retaliate with your own prejudicial advance. Final Fantasy X X2 HD KFC (not entirely sure of the legitimacy of the last acronym) promises more elongated fantasy, that makes the James Bond series seem like commercial. Call Of Duty has explosions, FIFA has Gareth Barry suitably attired in a Real Madrid shirt (still grossly over-evaluated though) and Assassins Creed IV: Black Tide, Liberation Brotherhood features a talking octopus named Oscar who–through the flamboyant flailing of its tentacles–can communicate with other nautical creatures, discussing various environmental hazards, the vast depletion of it’s habitat and serenade you with its own rendition of “Under the sea”. OK, so maybe I was a little remiss in my conduct, with no parable sense of clarification on the pertained content. But my moderate allotted time was callously designated by inherent availability, with only residual association with some of the more popular titles. But with abstract delegation I can assure you–on an a purely illusory basis–that if you’re a fan of the above content, then you will enjoy them regardless of my flippancy.
Now I could reduce the remainder of this article advocating the grandeur of the imminent nobility of the PS4’s parable viscera and besetting its lustrous, angular contours with implicit fervour, with considerate, pedantic ovation. But I’ll humbly delegate this appraisal for the moment, preserved temporarily for my next article. However I will say that this eminent exhibition has remained obstinately empathetic to the professional domestication of its particulars and enveloping ample coverage to every facet of the industry with a diligent aptitude, without faltering into tendentious partiality. The venue was a perfect setting with bountiful concession stands to nourish your dwindling energy, and merchandise to satisfy your hoarding restitution. Only Eurogamer could infuse a unifying solidarity amongst such resonating, often divisive attendants, with a multitude of differing attitudes and preferences. There’s no ambient hostility from the competitive rivals or the assembled congregation, nor is their deceptive provocations that coerce you to specified partition with Machiavellian intent; just a consolidating association of gamers looking to ogle fresh content, sample developer’s nurtured wares and part with some disposable income. Sure there’s an understandable propensity from developer’s exulted exposition’s, dispensing ornate trinkets that your likely discard as soon as their eyes are averted, but that’s all part of it’s appeal; the ostentatious allures and self sanctioning of their respective products that create necessary excitement for a future yet to be commenced. Here’s to Eurogamer Expo 2014. I’ll see you next year.
Let me know your thoughts on this years show? And what game/hardware are you most anticipating? Cheers.
Individually, what we as gamers consider to be aesthetically appealing to are own corneas is all relative. For instance; many people would describe Keira Knightly as a vision of ocular perfection, the epitome of delicate beauty and elegant distinction. With visual radiance, etiquette, and sophisticated persuasion, encapsulated in her diminutive figure, only surpassed by her professional authenticity given to every cinematic performance that resonates with emotive intensity worthy of her superlative refinement. But for others–namely myself–its like some insidious person has decapitated a trout, and attached the now severed appendage to the vacant shoulders of a 12-year-old boy. Who am I to encourage such an overtly chauvinistic, superficial observation by inciting cynical ridicule for the purposes of an opening tirade for my post? No one of relevance. Possibly compensating for my own insecurities by deflecting from my own, under nourished vanity. I have no authority nor integrity to question the legitimacy of someone’s exterior captivation, but to simply illustrate a relevant point of contention; that beauty– depending on the individuals observing–are all subjective perceptions.
With games, there are many instances that highlight the specified distinctions that we all categorise as visually stimulating, cognitions that unify perceptions of what constitutes as attractive, with vivid illustrations that have us weeping moistened rainbows. But its odd the multitude of gamers that stare wistfully at the intricate detail of some distant, surplus architecture, or even from nugatory standpoint, the mild interspersed, graphical blemishes of the barrel your currently cowering behind, or textural anomalies of a window ledge your reticle is scoped in on, seem to resonate on a more profound basis than any narrative, or even the eponymous hero/heroine. How can you measure visual gratification? By the beautifully depicted vista? Such as the way the sun mirrors off the water with complimentary refinement, rippling in unison with the suns delicate touch, in a majestic ballet that infuses the translucent element with a veil of shimmering gleam? Or by the textural authenticity of a pistol? Or even perennially asking rhetorical questions that I have no answers for? I have a passionate tendency to recognise the bold, broad and more obvious textures, that illicit pronounced feeling of awe; such as bright, varied world smothered with the extensive vegetation. Taking brisk constitutions through valleys complimented by a litany of subtle wildlife, basking in the brightly expressive sun as the wind brushes the trees, with its pliant appendages gently swaying like metronomes as if delicately caressed by the tender gestures of fair-skinned maiden, like a female Keira Knightly (I’m sorry, that’s not fair).
The detailed composition of vividly riveting worlds, the attention to detail incorporated into parochial building, with exterior and interior decorations that cascade with fluid creativity that invite curiosity to explore this rich, simulated world extensively are compelling visual representations. But some people make note of less broad, visual strokes such as contrived structure of a blade of grass, that I would disregard with abrasive negligence. What I would perceive as enchanting, others would interpret as just an amplified exaggeration of its ethereal, visible sincerity. Beauty–in a virtual sense particularly– is in the eye of the beholder and certainly differs between the individuals. So stop with your dubious assertions to Keira Knightly’s presumed masculinity!
For legal reasons I would like to literate for clarification, that the opinions expressed–in-depth–above are not legitimate accusations, but opinions expressed for comical effect, and are not factually accurate statements, just pedantic conjecture. There is in no evidence to suggest that Keria Knightley is half goat, half boy. Thank you.
Do you notice the graphical prowess of your simulated surroundings? Or perhaps the nullifying experience of poor quality? Let me know about your observations. Cheers.
It’s the moment PlayStation fans had been nervously anticipating, and I’m not too proud or indeed ashamed to admit that the PS4’s impending announcement did generate the tiniest of excreted bodily fluid (essentially, I had a little tinkle) which was both embarrassing but strangely soothing. But disguised in this moment of seniority, was a palpable sense of anxiety. Its been well documented that Sony have been under increased pressure to finally acknowledge the existence of this system. Sony, to their own admittance have been as fiscally profitable as an Icelandic bank, with decreased revenue due to the persistent economic climate, the cost to mass produce the PS3 and sparse profits over the past 4 years, as well as virtual infiltrators hacking into PSN eliciting considerable embarrassment for Sony, huge fiscal labour to restore substantial security to the servers, as well as appeasing the agitations of sympathetic gamers forced to omit from viral exploits. Not the mention the inevitable legal ramifications associated with the incident. It hasn’t been easy for Sony, so an announcement of this magnitude is a cathartic opportunity to restructure core fundamentals, to amend potential failures and adapt. The unveiling –and I use the term loosely– was 7 days ago and I made the deliberate intention not to consult on its appearance, so that my judgement wasn’t impaired by biased appreciation or clouded by the condescending resentment brandished by the expectant criticism. I would like to delegate the situation with clear, concise fortitude and impartial competency on the PS4. Utilising my intuitive deductions, comprising diligent affirmation (guess-work) and geometric algorism’s so complex, that I’m not entirely confident that the previous sentence makes any logical sense?
The PS4, is thankfully not the rumoured Orbis, of course this is subject to alter depending on commercial and various unsubstantiated elements, and a decision conceivably influenced by my openly vilifying abhorrence to the suggested name, and my general disconcerting demeanour. The more inquisitive of gamers will probably of already gathered the most pertinent of information and formulated their own opinion, so my spontaneous rather flippant surmise may seem condescending and inaccurate. But its fair to summarise that Sony has submitted some intriguing developments. The controller, though initially appearing almost unaltered from the dualshock 3 apparatus, does include some eminent differentials from its predecessor. The controller, tentatively, but imaginatively refered to as the “dualshock 4”, features a touch screen interface similar in design to the Wii U’s tablet thingy, if not as profound or domineering as Nintendo’s current construction. It also features a button that operates a share functionality, allowing gamers to share their gaming experiences with friends, relatives, or oppositions in real-time via twitter, Facebook and other domains. The PS4 can also be switched off at any point during a game, and resume play from where you left off with minimum interference, almost instantaneously. Unsurprisingly though, is its compatibility with the Vita as well as standard smartphones, which allows you to interact with games while in transient. The accessibility of mobility is an ambitious claim, one that I’m not thoroughly convinced will be so conveniently operational.
There was of course the typical appendage of technical drudgery, with Sony representatives promptly striding across the stage with modulated intensity and assured embellishing of their own egos with numerical statistics, abbreviated jargon and infused with the aromatic tendency to convey deeper significance and bloated importance to very ambiguous terms. I lack the desired numerical disposition to comprehend the implications of their CPU’s, GPU’s or KFC’s. I’m generally heavily sedated by lethargy and an incompetent disability process so much technical information. From my sparse understanding though, I was able to gauge with some certainty, that the Ps4 is Sony’s equivalent to a PC. Of course a console can’t competently emulate the same credible advances or raw power that a premium PC can, but the PS4 isn’t in direct competition and nor does it need to be. But with all the advanced “CPU’s” and “jaguars” implemented into to this new device (though how it will fit such an aggressive carnivore into PS4 is very difficult to calculate), what does this actually mean for gaming? *shrugs shoulders* Naturally you would infer from such articulate language, that improved frame rates, far more decorative presentation of graphics and fewer graphical blemishes are the standard augmentations, but when no physical interactions have been made with the device, its tricky dealing with hypothetical’s.
The verdict? Well Sony are certainly demonstrating all the provocative enticements to lure us in, and announcing the existence of the PS4 before Microsoft’s equivalent competitor, is a bold almost aggressive intent from Sony. They can ill afford another late release and allow Xbox to capitalise on a vacant market, and announcing sooner could be beneficial, though not decisive. With such a strong emphasis on the social interactions, sharing videos via the device, there’s an apparent shift from Sony’s usual domination of, as Clarkson would say; “Power!”. But Sony could needlessly be alienating existing fans that lack on-line facilities. Graphical integrity too isn’t necessarily as relevant as it once was, which considering the escalating costs, no ordinary individual could afford such the graphical superiority from one generation to the next that we have become accustomed to, signifying a greater reliance on content, price and accessibility. Greater protection for such advances have to be considered too, to competently defend against further and expected cyber terrorists. There was of course an abundant lack of any physical presence, which has irked some fans, but does that really concern anyone? I couldn’t care less if it resembled the back-end of a rhinoceros with irritable bowels. Why reveal all of your cards before the opposition has had time to raise or call? Besides, there are more progressive concerns than the hardware’s cosmetic receptacle.
Will it be affordable to casual consumers, not to mention avid gamers is a more immediate query? Well if Sony’s claims and sophistry are validated, its difficult to see how anyone can afford it without incurring huge financial austerity, and with no fixed price and vague end of the year release date, there is still an air of uncertainty regarding its potential for future ascendancy. So will it capitalise on its early reveal and utilise its adventitious position? Potentially, but probably not to a huge degree. If other gamers, regardless of the theological standpoint are anything like myself, there is no middle ground. Your either PlayStation or Xbox. Its irrelevant if your desired console has superior hardware that can determine countless, numerical conduction’s to the nearest decimal point, distribute confectionery after you lose a match, or explain definitively what the hell was going on in the Matrix movies, there will always be opposition to claim seniority and argue your inferiority, stupidity and irrelevance. The one thing that can be deduced from the condensed information dispersed above, is that though games and content are intricate part of consoles, neither Sony or Microsoft can afford to lose profit, so expect a greater emphasis on other aspects, such as downloadable movies. Welcome to a more general purpose generation? I’m just digressing now, but I am certain that Sony have learnt there lessons with the PS3 (I hope?!) and I am impressed by what I’ve seen. I for one can’t wait!
What did you think of the PS4’s reveal? Were you impressed? Or are you merely awaiting the announcement of the new Xbox Let me know your thoughts.