Repository affluence is such an underrated necessity. I mean breathing in general is something I’ve always admired. But these simple means of mortality are so often displaced in the oppressive manacles of games exhibitions, which is certainly indicative of Rezzed more extensive sibling, Eurogamer Expo. You can at times feel throttled by the acute marketing and the emphatic, almost intrusive ambiance of such a cluttered event. That’s not to detract from that prestigious event, one I’ve attended annually with prospective excitement for 4 successive years, but Rezzed migration to such a ventilated structure such as the tobacco dock grants oxygenated reprieve from the usually restricting partitioning. It’s an unconventional setting, one that despite the purported galleon at the entrance, sadly involves no nautical ventures. But a passive environment, coupled with the deserved commemoration of independent developers, that negates the customary overwrought scramble for spacial primacy and listless interim of queuing, as the faint whiff of perspiration and esoteric farts stings your nostrils…….but that’s mainly me! As soon as you enter this more exposed venue your immediately aware of the decrease in surplus intervention from gamers scuttling past and the auxiliary space to just replenish and coordinate. This abdication of sensory distortion generates a fluidity to your penitent negotiation that would likely be disrupted by the embellished and more expansively frenetic atmosphere of bigger conventions.
Gamers scupper from partitions to booths, from keyboard to console with veracious diligence, without it feeling like a rapid displacement of one gamer to another. Your not hobbled by the overt branding or commercialised marketing campaigns that so often repress your gaming proclivities, just induced purity of playing games. Of course events of this nature retain the plethora of concession stands, confectionery and the exultation of geek culture via promoted commerce, but this is all as much a part of gaming as glitches are to Ubisoft. The creative sterility that has rendered much of the industries monetary sustenance is displaced with developers that exert a genuine affinity for their projects. Almost every game has representatives assigned to direct noobs such as myself, providing extensive information about the influences that inspired their respective games and general banter as they kick your butt! The intimate consultation you receive from the delegates that help develop the game is comforting though. You observe the singular passions they’ve nurtured into every polygon (that is still a thing right?). Carefully instructing you through the games intricacies with earnest vigil, inferring a genuine sense that these parochial games have been constructed by real, functioning human beings, not some nebulous super computer in a silicon factory, distributing another financially lucrative commodity hastened off the production line. These people care about how their games are perceived.
The guys and girls from “I Am Bread” provided exemplary rapport with the curious attendees that strayed into domain with their ardent civility, swaggering demonstration and bread related puns. Their exuberant plinth “self” raised the bar for gaming etiquette rather than “loaf” around. But I’m not keen on wheat based innuendos, there not “kneaded” really. Anyway, it may sound as though I’m suckling on the ample, sporadically lactating teat of industrial commerce, but the amalgamated composite of passionate gamers, conversing with equally energetic developers at such a compact yet reassuring structure, that infuses that same sense of intimacy you acquire from gaming alone in the comfort of your own home, just with a few thousand watchful eyes smiling as broadly as you. Rezzed, if nothing else retains its position as the most cordial event. And one I’ll certainly attend again.
If you’re wondering what games I played, I will post many of the more memorable games singularly as they are deserving of more composed articulation rather than just summarised footnotes.