I’ve found gaming has become a very marginalised dominion for consumers, almost restricted by the resplendence of popularity and publicity. There’s a dedicated fan-base that is synaptic in their fractal complicity that we rarely diverge from, that certainly doesn’t provide any subsequent aid in disposing the proverb that gamers are simply creatures of habit, and easily seduced by flashy imagery and manipulating propaganda. The “they’s” delineated before composes of…..well me really. Someone simply reluctant to engage with anything unfamiliar such as social congregations or sobriety. It’s a sequential procedure admonished by many in my limited social purview, by which I mean approximately 2 people, but not entirely influenced by supervised ignorance, but also money. So on renewing my subscription to PlayStation Plus, via a redeeming code just in case my confidential, barely solvent bank account details are appropriated by what I assume is some form lizard, gecko gang or Sony “accidentally misplace” this sensitive information, I began canvassing Sony’s digital outlet for any subtraction from the parallel retail consortium’s, trying to discover some desirable alternative that could provide extraneous benefits that could displace the need for the rigidity of physical recourse? There wasn’t any, but scrolling through the vascular catalogue and sub headings I decided in my haste to download one of the free games offered through the subscription service. I’ve got 300gb to exploit, it seems negligent not to do so! Well. WELL! Initiate a Macaulay Culkin double cheek slap, if the game I downloaded isn’t one of the most expressively vivid, effusively addictive games that I have had the privilege to play all year!
Dust: An Elysian Tail is a 2D action RPG that focuses on an amnesiac warrior who is soon confronted by an adorable flying rodent, cat, bat, creature called Fidget, who herself is attempting to retrieve her mysterious pontificating sabre that knows more about Dusts sudden lapse in faculty retention than he’s willing profess. Dust: An Elysian Tail, this furtive emissary of anointed distinction is not just combatively astute either, and trust me rotating your sentient blade like an accelerated windmill is gloriously satisfying, but nothing can be more congenial to my own enjoyment than games that enrich their content with vibrancy, the ones that flourish with decadent fervour, that don’t directly concern the shallow textures of graphical fidelity, or faux reverence we should feel for the undulating furrowing of a characters brow. A game that embraces bold distinctive colours as though the creators gave infants free rein with a paint brush, a varied colour scheme of exotic vibrancy and an eclectic imagination unsullied by the cynicism of maturity. Dust allows you to retract from the confines of simulated leaden embraced by so many triple A titles, adapting greater creative affluence than any EA game I’ve ever played. Whether your exploring venerable woodland, groves enveloped by deciduous flames, blizzard enveloped wastes, a convent of subterranean sheep herders (don’t ask) or exposed to cemetery seething with paranormal activity, you’ll experience almost every clichéd level design ever conceived, and not give a damn! There are constant notifications that indicate your primary destination, informing you of new areas for exploration, but the ardent flagrancy of these accentuated points feels so loosely advisory, that your immediate proclivity is to traverse breadths that aren’t highlighted for progression or even backtracking to previously explored areas, which somehow feels fresh!
I realise that this game has been readily available on varying platforms for considerable time, and that the elapsed interim between me asserting Dusts gracious veneration and people already experiencing this game is an ever-expanding cleft. The only question remains is why haven’t you played it yet?
Have you played an unknown game that you believe deserves greater attention? Let me know in the comments below what they are.