This generation has experienced quite a fluid advancement, one composed of graphical fidelity, controversial directives and competent attempt at maintaining the quality of substance, more acute to the variant degrees of fluctuating maturity of its recipients, while still inducting new, juvenile audience. This Generation has witnessed franchises adapt and dominate, comparable to Call Of Duty, and witnessed previously blossoming series falter under the shifting scope of transition (Resident Evil). But despite all the technical flourishes amongst the superfluous hesitancy and often embedded controversy, has been the catalyst for the most successful tenure of consoles? There’s certainly been a greater definition and transparency on economic stability, and an inverted reluctance to accommodate prejudicial exposure, with the collapse of economic balance, with the chronicled demise of the economy almost an incidental coincidence to the industries prerogatives, who are arguably concentrating specified directories on a succession of profitable, popular titles. Generating acclaim for one conceptually exclusive title, and of course the accompanying accolades by simply maintaining its success by receding into conceptual deficit of bereft ideology that seldom covets further ingenuity, with little appraisal to advanced revising of its mechanics. Just a simple application that maintains idle, annual profits.
When initially evaluating the still preceding generation of consoles I deduced few, significant bounds of cohesive progression, with only composite strokes of originality, with no broad innovations that bestowed this genesis with consummate progression, by simply limiting its directives with a consistent emphasis on cosmetic superiority. But a sharp, pensive reflection led me to reconsider these predisposed assumptions, as I began to realise the sheer volume of conceptually imaginative–and perhaps more significantly–the pertinence of new, original content. Arkham Asylum, Heavy Rain, Little Big Planet, Journey, Uncharted, Assassins Creed, Mass Effect, The Last Of Us, and many others besides, all of which are conducive additions to the prolonged longevity of consoles, despite the scarcity of activity of the overseers of the preceding era; with Resident Evil’s documented stagnation visibly clear and RockStar presumably omitting a quantitative lack of GTA titles, that promiscuously flirted with controversy. Both were the conventions of success on the previous consoles, accentuating their dominance against the increasing impoverished competitors, but have failed to capitalise similar prosperity on this formation.
Though there has been a dramatic emphasis awkwardly placed upon peripherals that incite consistent mobility and hand gestures to manoeuvre characters (not derogatory gestures) in an attempt to incorporate further energetic principality to gaming, with various degrees of success, as well as questionable directives in regards to three-dimensional technology. It’s also been an age where of digital critics are capable of distributing expressive analysis to extensive affiliates via social connectivity, that builds enthusiasm for specified games, propensity to express your concern for a games direction, or in reality producing all of the perpetual solidarity of a middle eastern separatist. The versatility of mobile gaming and its growing connectivity to consoles, the escalating consortium of female gamers and the expanding on-line community have all had an influence. But its the quantitative content that has truly defined this generation, and is still its most profitable equity. It’s gaming’s most viable, versatile, complicit commodity, whilst still maintaining its basic purity and has been disposed with the embellishment of dramatic, captivating narratives, complimented by immersive game-play has been its most evanescent quality. Has this been the most successfully progressive era? Well its a rationalised interpretation based of relative perception of its participating stick twiddlers, but for me despite its seemingly inanimate sterility, I believe that this gen has far exceeded its predecessors. But please, no more gaming influenced by movement. I’m just too lazy.
Has this been the best generation for gaming? Or has it lacked innovation? Let me know what you guys think. Cheers.