We all want to gain the most out of every game we purchase, to ascertain every hidden trophy or to circulate through every miscellaneous quest. Every conceivable attribute must be throughly invested in, with astute deliberation and time to really amplify the length of your acquisition. With the extending austerity and reduced time due to contracting schedules that leave little room for maneuverability, you strive to ebb value for money and an almost unconscious striving to continually validate your chosen purchase, but what if anything constitutes as a worthwhile expenditure of our hard-earned, but fleeting funds? Is it the longevity of your expedition, the quality of the entertainment, the visceral explicit images that blend complimentary with the exuberant, aesthetic graphics? The exhilarating progression of synthetically interacting characters and your sincerest favorability for their safety, and for these fictitious characters to achieve their respective targets, battling as many moralistic conundrums, as those situations offered by the more physical presence (As so often happens). Or is it simply an amalgamation of all these elements, listlessly congealing?
The extended longevity of game is often the most revered, but does the elongated proportion of a game really influence your overall cathartic interactions? If a game entertains you, indulges your ambitious imaginations, then even the most abbreviated of experiences are enthralling, even compelling you to play again. One of the existing problems with the accentuated time it takes to complete a title, often symbolised by an equally gravitas creation of a virtual environment, is the availability and convenience of the reciprocated world. An expansive, negotiable environment that can be willingly explored at your own meandering pace, which compliments your corresponding real life accordance’s, which is great, but sometimes such gargantuan worlds can be overwhelming and often regurgitate the same repetitive formula for over 100 hours! If a world as broad and as vivid as Skyrim for instance, there needs to be an abundance of alternate resources that not only extend the natural girth of its environments, but also perpetrating the variation of its content.
You shouldn’t feel unnecessarily limited to one game, casting a sad solitary figure, confined to one game and at the mercy of one rotund, but extravagant world. No one wants to participate in a game that requires methodical servitude with a needless coercion to complete events. Sometimes the more sententious the game, the more pronounced the experience
Is there too much emphasis on the length of a game? Or is longevity a necessary requirement from a game? Let me know your thoughts.