The interactive entertainment afforded by games, you would rationally assume are exactly that; alternate, conventional means of distraction. Accessible little moments of engaging scenarios, captivatingly rendered to induce and sway your emotive bonds between satisfaction and contentment, at least that’s how things used to be. During my youth, and I’m hesitant to use the words era at the spiritedly age of 26, gaming was far simpler; a typical controller consisted of fewer than 3 buttons as well as the standard D-pad, any subsequent stories that were attempted to accompany any given title were arbitrary and as thought-provoking as a Paris Hilton illustration, and the closet anyone came to a touchscreen or player interface is if you smeared congealed chocolate on the bulky television, which required an industrial strength crane and an operator with immeasurable dexterity to competently maneuver the plastic behemoth through the now exposed wall of the living room, that looked as though it housed a small migrant family. I don’t want to sound disingenuous to an industry that I have profound consideration for, but when was the last time you experienced proficient stimulation from a game, without the discomforting humiliation from self obligated continuation?
Sure there is sufficient satisfaction to be garnered from persistent determination to succeed, where previous attempts failed, a catalyst that is a response to methodical resilience. It’s a chance to demonstrate your own versatility as a gamer, to adapt to the varying array of circumstances that circulate and require sensitive, but tactical negotiating. But such drastic alterations to your own developed style of play can be rather intrusive, and invariably provoke aggravated reactions to a game, that previously enveloped you. Games such as GTA IV and Heavy Rain are so heavily narrative orientated, that they offer little flexibility from serious complexities. The often complicated nature of modern titles can often obscure our responsibility, by taking considerable pride in hard-fought grievances rather than enjoying the experiences afforded. But perhaps this is just a misinterpretation on my part, maybe attaining Platinum trophies is just as intricate to immersing yourself into a developers creative imaginings, and the stringent eclectic work that has gone into designing the product. It would be totally irrational for me to even suggest that games no longer retain the same engrossing elements from my era (that makes me feel sooooo old). So hold off with the straight jacket and utensils to assist me with dining on my own fecal matter, because I am still hopelessly devoted to interactive musings. But you have to admit that there is an apparent, unavoidable aversion to fun, and an amplified focus on anxiety and frustration, ruthlessly more unfair than a cycle race against Lance Armstrong.
Are games becoming too accomplished for their own good? Or are Trophies/Achievements an added bonus? Let me know your thoughts.