From a Playstation perspective 2012 yielded few gaming accomplishments, with sparse quality content, 2012 was a lesson in mediocrity. But 2013 is already shaping up to be an exceptional, and possibly penultimate year for this generation of consoles. DMC attempting to obtain lost credibility, Aliens: Colonial Marines eventual release (maybe), Bioshock: Infinity dealing with its staff departures and potentially attenuating, internal strive to release a third in the series that suitably satisfies expectations, as well as Quantic Dream continuing further defining work, that follows the success of the accomplished detective drama, Heavy Rain, with the deeply inquisitive IP Beyond Two Souls, where the manipulation of the physicality of the natural world, clashing with engaging consequences with the supernatural entity, which compliments one another intriguingly. The Last Of Us, GTA V, Castlevania, Metal Gear Rising, it’s an exhilarating time for our respective, potentially omitted consoles, but conversely an impediment to my financial stability. But 2012 also highlighted that though gaming is still financially sustainable, often reasonably lucrative industry, it’s far from recession proof.
The durability of the industry has hardly been called into disrepute, but with the collapse of both HMV and now Blockbuster joining the rather congested list of high-profile casualties, it’s the availability of console games that perforate my considerable concern. We are becoming solely dependant on the internet to provide gaming satisfaction, and with independent as well as fully established brands going into administration, our dependency on virally accessible gaming is becoming substantially increased, and materialistic copies are becoming an escalating liability. I personally like to embark into the delicate world outside and purchase my titles with a minimum of human interaction, but assured in my possession, because its real, I can touch or caress the smooth contours of the plastic that securely shields my game from harm (if your into that kind of thing), but without access to a tangible establishment, I’m wholly inclined to entrust my purchases to some ambiguous presence and hope that the postman delivers to the appropriate address, at a desired, specified time without practicing his/her frisbee skills or to satisfy that persistent irritating itch, centered on the left buttock, with my package!
I’m hardly opposed the intermittent accumulation of games via the internet, especially considering my penchant curiosity to obtain almost every PS3 game ever conceived, but I like to know I have alternate means for acquiring games. It’s a sensitive but never the less evocative situation, one that can be attributed to various causes and have damaging repercussions for us all. The future of gaming as well as retail entertainment industry as a collective, is as assured as my Grandfathers vertical ascent from the sofa after a bottle of whisky; faltering, tentative and increasingly unstable, but a strong resolution to defy muscular dystrophy, and proudly stride to the toilet with ambitious intent to vomit (well there’s a twisted analogy in there somewhere). But the labouring fiscal ascension that has crippled the economic world has still sadly not alluded many of us, causing many proprietors to terminate business. Though I’m confidant that companies such as Rockstar will have little to fear from closures, with GTA V likely shift more copies than secretly attained footage of Scarlett Johansson embraced in intimately, provocative persuasions with Sasquatch, but gamers who have limited or no internet resources could soon be missing out.
How often do you buy games from stores? And is it becoming harder to do? Let me know your thoughts.