Listen, before I begin I feel inclined, no obligated to apologise for my exceedingly obsessive Uncharted inclinations of late. Yes I realise that I gloat about Uncharted’s perfected pursuit to ensnare my affections, as I continually boast of its credentials like some irritating parent listing their childs mildly interesting achievements, and I will undoubtedly be the first individual to receive a restraining order from a purely fictitious character, for my continual accumulation of all related paraphernalia associated with Nate; from clothing, music, novels and even a sackboy key ring appropriately attired in the guise of the prosperous hero Drake. I’m seriously worried that I’ll begin seeing images in inanimate objects, like those interesting fellows who claim to of seen some religious visage on some plywood. I may even see Drakes chiseled facade on pieces of toast, with his arm comfortingly draped around the shoulders of Jesus and the virgin Mary, (though it suddenly occurs to me how much Drake may enjoy how his expeditions could be purely funded by my own charitable contributions?). Hysterical, rather disturbing appreciations aside, its been over a year since Drakes Deception was released, and despite the game still captivating my attention after 12 months, I do find myself musing over what the future holds, with co-op being the obvious direction.
Co-op is often disregarded as something of a renounced integration, with games such as Resident Evil and even Dead Space adapting these features, which have subsequently ruined them in the eyes of their adoring, almost malcontent followers of its craft (despite nay sayers suggesting Dead Spaces demise, though the game is yet to be released?). Both these titles are part of a very distinct genre, and will assuredly alter their characteristics from a game as action orientated as Uncharted, but the same consequences could be applied with the installment of co-operative play. The unpredictability of human incompetence, caustic views of your ability as your continually taunted by online gamers, as well as apprehensive players that could be forced to engage in abrasive conflicts that they would ordinarily avoid by sneaking, are all potentially problematic scenarios that could create more problems and hastening the already pliable discrimination online. Such a dramatic shift in technical alterations to gameplay could potentially disrupt the distinct and flowing narratives that are such unique aspects to the series. Of course there is a simple effective remedy for this particular ailment, to simply play alone.
But sharing the same anxieties with other people seeking to achieve similar goals, can surely only heighten your integrated sensations, with the increasingly dire simulated events transpiring. There could be a more pronounced sense of individuality, because your assistance is imperative to the success of escaping a dilapidated châteaux, or precariously tilted cruise liner. Other participants to your exploits could be incentives to continue, if protection is instigated to aid you in recovering from ruthless attacks. That one gesture of unsolicited aid reverts the inevitable craving to retort with anger to your abusers, but rather instills a sense of regret and needful retribution to vilify your preservation to your contemporary’s. Co-operative play offers so much scope and manoeuverability for the story to progress and potentially alter. Actions, reactions or character selection to certain stimuli, could have differing repercussions on the way the story unfolds.
Retrieving objects of historical, religious significance or excavating temples encrusted with polished sapphires, whatever engrossing story is concocted by NaughtyDog is certainly going to be more innovative than anything my mind can conjure, and the graphics will undoubtedly reflect the forward thinking nature of the company, but whether or not they utilise co-op is probably of little interest, because it will still be beyond my feeble imaginings. And I can’t wait.
Do you think Uncharted will work as a Co-operative story? Or should it stick to what it does best? Let me know what you think.