Glitches have become a significant occurrence in the gaming industry, one that many of us have adapted to accept, and for much of it, obtuse sensibilities is a satisfying deterrent, until the little bugs and glitches that were once irrelevant and unassuming, suddenly become more pronounced and insipid. It’s an unconscious sensation, born out unbeknownst resentment. Vaguely tolerable circumstances that you barely comprehended before, are suddenly infuriatingly clear. You maintained a constant vigilance on accomplishing your required conclusion, that any deviation was of a secondary concern. But somehow, through some kind of desperate, inconceivable notion to disappoint, Bethesda created glitches beyond the simple pails of this world. Somehow procuring the aid of Lucifer himself in the creation of some of the most conceptually genius creations, and transforming them into heinous acts of ignorance and callous stupidity, unheard of since the city of Troy graciously accepted the Trojan horse with great sincerity, from the apparent generosity of the Greeks, rather than adopt a sense of speculative curiosity and inspect their newly acquired trophy.
That’s what their games should be to them, trophies. Such a blatant disregard for quality is so apparent that its offensive. It’s as though Bethesda, nearing the completion of their products, as the game testers are reciting the numerous, amalgamated errors that need adjusting or just neutralised entirely. Bethesda rapidly place their ignorant fingers into their ears, in an attempt to disregard the countless faults. Fallout 3 was derided for its inconsistencies on the PS3 on initial release. From blurry textures, infinite cap bugs (useful, but inappropriate) and general freezing which accompanies so many games, but nothing truly detrimental to your progress. Fallout: New Vegas, which was arguably more enjoyable than its predecessor, but its enduring legacy will be far less grandeurs than the vast desolate land it conveyed. Bethesda failed, or indeed ignored the crippling glitches that were so blatant in Fallout 3, and instead decided to puncture widening, penetrative holes into their credibility.
Tarnished by more punctual proficient, glitches that would persuade a rehabilitated drug addict to relapse. New Vegas was a haven for Doctors with necks of such flexible dexterity, that their face can perform a 360 more efficiently, that even an owl would hoot in approval. Riddled with textural anomalies, characters seemingly typing on ghostly typewriters, moon walking hounds, or inexplicable, visual misdemeanors that culminate in you plummeting into randomly recurring vortexes, that leave you spiralling helplessly into pixellated oblivion. But readers who regularly frequent my blog will already be well aware of both my admiration, and disdain that I possess for Skyrim. The grievances and misdemeanors perpetrated by this potential game of the year, are beyond reprehensible.
Bethesda’s inefficiency to craft a game without incessant glitches is one thing; you learn from your mistakes and move on, but you don’t then continue to incorporate the same obtrusive monstrosities, so conspicuously apparent throughout previous titles. Your tolerances are further tested, when reducing the space on your PS3 to accommodate Skyrim, is the equivalent of trying squeeze Antony Worrall Thompson into a pint glass. But you carry on regardless, hoping beyond all reasonable hope for a reprieve, stubbornly persevering, scouting for any tangible clarity amongst a the siege of pixellated travesties, determined to succeed despite the fragmented world seemingly crashing around my Nord. I’m not aggrieved by the discernible lack of content available, I couldn’t be more indifferent about the eventual release of Dawnguard; just grant me a world without slain, enemies torso’s that periodically spasm, dragons flying in reverse, or having to reload to the game due to the unforseen complications when attempting to access a door!
Many of the most notable lags and glitches have now been removed from these games (though Skyrim is still far from perfected), with no discernible effects on gameplay, but this it what it should have been like to begin with. Perhaps I’m just venting concentrated frustration, and demonstrating a merciless assessment, of an undoubtedly talented developer, but I would be surprised if I was the only one throughly exasperated* by Bethesda lethargic approach.
(Or conversely, replace this word with a profanity of your choice.)
How have you been affected by glitches? Or can you ignore them? (If so, please tell me how!)