Games are fun! There, that was easy. No, what I mean is that the entertainment that permeates from games, can generally be attributed to the well constructed, intricate processes that are carefully devised by various professionals, who share the same enthusiasm for the unique interactive industry, that gamers do. The core nucleus of any successful game is alluring gameplay mechanics, that boasts such addictive properties you will belive you’ve been dosed with some hallucinogenic narcotic. The importance of actual gameplay can not be understated, it defines the industry, in the same way Stan Lee defines Marvel comics. Intelligently formulated narratives, are admittedly becoming a major influence and focal point for the ever evolving industry, but even the most shambolic of conceived stories, can be salvaged by exceptional gameplay.
Like all successful enterprises, its grown and altered to accommodate the variable changes that occur through time, most notably the maturity of the content. The realism portrayed in games is exceptional; the vocal talents supplied adds emotional depth and humanity to the already diverse range of animations the characters convey, as well as almost revered story telling so cinematic, that HollyWood continues to exploit the industrys overwhelming success, with little reward (maniacal laugh!). But when do games become too realistic, almost reckless in the pursuit of realism? Because with all forms of entertainment that dare to deviate from the figurative pigeon-hole that smothers its creative zeal, particularly ones with such capacious and varied age groups contributing to its broadening commercial success, there’s the inevitable pariah waiting to exercise their vocal chords and denounce the entire industry in one ignorant sweeping assertion, to anyone equally moronic. With games such as GTA being the notably scorned.
The controversy surrounding GTA has already been so well documented that the point seems entirely mute, but there’s no better game to highlight the common misconceptions or inaccuracies, leveled at an industry few uneducated individuals, fully understand. Besides this is my blog so I can procrastinate as much as I like, until I believe my point has been well alleviated, (in other words, bear with me). GTA is often regarded as incessantly violent coupled with unnecessary profanities, that could only be conceived by a 5-year-old named Damien. Politicians particularly would have you believe that it was endorsed by Jack Torrance (no work and no sense makes politicians very ignorant), and the idea of politicians lecturing the gaming community on ethics and morality is strangely ironic, and leads you to belive that the windows at Parliament must be double glazed with adamantium! (Put down the rock and step away from the glass house!)
The content is violent, that’s undeniable, but its more than just about violence, prostitution and car jacking, it’s only as morally erratic as you make it. It doesn’t allow you to do anything you couldn’t do in real life. Sure weapons are far more accessible and consequences to such agitated reactions, go relatively unpunished, but it doesn’t exploit gamers or encourage them to join Al Qaeda, it’s just an obscured perception of reality we like to experience, but not live, and if your incapable of differentiating between the virtual world and the existing one, then you shouldn’t be playing games. The fact is that almost any form of entertainment can be interpreted as contentious; games, cinema, books almost anything is considered corruptible, so we shouldn’t take such uneducated opinions as anything more than just ill-advised ramblings, purely instigated to gain attention. Besides, most gamers would unite in one glorious rise of anti establishment, at the mere notion of such uncultivated accusations, so we know that we have each others backs.
Are games becoming too realistic? Let me know what you guys think.