Money, the worlds most sought after and corrupting equity. It often influences people’s perception’s by persuading them that prosperity is a necessity, and that the more of it you have, the more you crave to further strengthen your accumulated wealth, and this is sadly true when it comes to playing certain computer games. For most of us, compiling substantial funds is very complicated procedure, consisting of cutting many luxuries, foregoing pleasurable nights out and generally being very boring. A great number of us will never get the opportunity, to test the assumption that money truly bares no influence over our happiness, well, barring some miraculous lottery win or the calculated murders, of various members of your immediate family, in an elaborate plan to collect your late, grandma’s will anyway (this really isn’t advisable!). But in the ever accessible realms of video games, becoming a rich entrepreneur is an achievable, eventuality.
Acquiring currency has become a rather unexpected addition in many titles. In GTA: Vice City for instance; I recall rather pathetically, spending hours driving to and fro, from my acquired properties scattered throughout Vice City, collecting my assembling funds to further strengthen my grasp over the inhabitants, and further increase my imaginary empire. I was the Don of this corrupted City, The Godfather, and Ratchet & Clank wasn’t any different (well, maybe minus the floral shirt and the hideously looking prostitutes, that not even Hugh Grant would commence intimacy with).
Bolts were Ratchet & Clanks obscure currency, and saving and collecting these objects would then allow you purchase a various array of destructive weapons, some capable of imploding the more dangerous combatants instantly, like the R.Y.N.O for instance. The satisfaction in collecting every available weapon amplified the sense of urgency that inhibited you throughout, because you didn’t yet own a newly discovered creation. It was maddening feeling, you had to have it, and when that one was acquired, something else would take its place, but it was so addictive! When the game was conquered, and your curiosity for acquiring every weapon had been satisfied, in came the bolt accumulator and upgrades to your already immense arsenal (here we go again), but it never felt tiresome, just rewarding, which for someone with such a narrow attention span as myself, is quite an accomplishment.
Money in video games may not be as important or even relevant as it is in civilian life, but that’s part of the appeal, accumulating vast quantities of cash to spend, which is something that you wouldn’t realistically be inclined to replicate in real life, without succumbing to aggravating boredom. Now, if your excuse me, I’m off to purchase Lionel Messi…….for Burton Albion.
Let me know what odd addictions you’ve had in a game.